(Original bestiary assembled 11/7/93)
Asp (Gleaming Asp, Nile Empire sourcebook)
Dexterity 11
Maneuver 12, Stealth
13, Unarmed Combat 13
Strength 2
Toughness 2
Perception 1
Trick (10)
Mind 1
Test (10)
Charisma 1
Taunt (8)
Spirit 3
Intimidation 12
Natural Tools: Fangs (STR+9/11), Venom (damage value 11); venom acts for
six rounds once introduced into the bloodstream and then death occurs. If
the victim generates a Toughness total against the venom's damage value
and gets a Superior or better success the poison is neutralized.
Dexterity 10
Running 11, Unarmed
Combat 12
Strength 13
Climbing 14
Toughness 13
Perception 9
Tracking 10
Mind 5
Test 8
Charisma 4
Charm (12), Persuasion
(12)
Spirit 6
Intimidation 12
Natural Tools: Running speed value 11, Claws (STR+3), Fangs (STR+2)
Camel (Nile Empire sourcebook)
Dexterity 7
Running 8, Unarmed
Combat 8
Strength 13
Toughness 11
Perception 5
Mind 6
Survival (self only)
13, Willpower 13
Charisma 3
Spirit 3
Natural Tools: Bite (STR+1/14), Hooves (STR+2/15)
Crocodile (High Lord of Earth module)
Dexterity 9
Maneuver 10, Stealth
12, Swimming 10, Unarmed Combat 11
Strength 11
Toughness 10
Perception 8
Tracking 9, Trick
9
Mind 4
Test (9)
Charisma 4
Charm (15), Persuasion
(17), Taunt (17)
Spirit 5
Intimidation 10
(15)
Natural Tools: Teeth (STR+3/14), Claws (STR+2/13), Scaly hide (TOU+4/14), Swimming speed value 5
Crocodile (Nile Empire sourcebook)
Dexterity 7
Swimming 10, Unarmed
Combat 8
Strength 8
Toughness 9
Perception 3
Find 10, Tracking
8, Trick (8)
Mind 1
Test (15), Willpower
8
Charisma 1
Taunt (8)
Spirit 3
Intimidation (8)
Natural Tools: Teeth (STR+5/13), Tail (STR+0/8), Hide (TOU+2/11)
Special Note: Once a crocodile has clamped down with its jaws, it requires
a Strength total of 16 to pry them open again.
Horse (Aysle sourcebook and Kanawa Land Vehicles supplement)
Dexterity 10
Long Jumping 11,
Maneuver 11, Running 13, Unarmed Combat 11
Strength 12
Climbing 13
Toughness 10
Perception 4
Mind 4
Test (8), Willpower
(8)
Charisma 5
Charm (8), Persuasion
(9), Taunt (10)
Spirit 5
Intimidation (7)
Natural Tools: Hooves (STR+2/14), running speed value 12
Horse (Nile Empire sourcebook)
Dexterity 9
Dodge 10, Running
11, Unarmed Combat 10
Strength 13
Toughness 10
Perception 6
Mind 3
Willpower 8
Charisma 3
Spirit 3
Possibility Potential: Some (35)
Natural Tools: Hooves (STR+2/15)
Dexterity 11
Maneuver 12, Stealth
12, Unarmed Combat 13
Strength 12
Toughness 12
Perception 8
Tracking 9 Mind
6 Test (15)
Charisma 5
Charm (15), Persuasion
(15), Taunt (12)
Spirit 6
Intimidation 12
Natural Tools: Running speed 11, Claws (Str+3/15), Fangs (STR+2/14)
Mastiff (The Possibility Chalice module)
Dexterity 12
Maneuver 15, Running
13, Unarmed Combat 14
Strength 12
Toughness 10
Perception 13
Find 14
Mind 6
Test (11)
Charisma 4
Spirit 6
Intimidation 11
Natural Tools: Fangs (STR+2/14), running speed value 11
Special Notes: Mastiffs ignore shock damage, they can only be knocked out
by a KO condition. They also attack viciously, using the All Out Attack maneuver.
Mountain Wolves (Full Moon Draw module)
Dexterity 11
Dodge 13, Long Jumping
12, Maneuver 12, Running 12, Stealth 13, Unarmed Combat 14
Strength 9
Climbing 10
Toughness 8
Perception 8
Tracking 10, Trick
(10)
Mind 6
Test 9
Charisma 5
Charm (20), Persuasion
(28), Taunt (9)
Spirit 5 I
ntimidate 10
Natural Tools: Claws (STR+2/11), Fangs (STR+3/12)
Python (High Lord of Earth module)
Dexterity 10
Maneuver 10, Stealth
12, Swimming 10, Unarmed Combat 11
Strength 12
Toughness 8
Perception 9
Track 10, Trick
10
Mind 4
Test (8)
Charisma 6
Charm (10), Persuasion
(11), Taunt (11)
Spirit 6
Intimidation 11
(13)
Piranha (High Lord of Earth module)
Dexterity 10
Swimming 13, Unarmed
Combat 12
Strength 4
Toughness 4
Perception 11 Find
12, Track 12, Trick (17)
Mind 5
Test (20)
Charisma 5
Charm (30), Persuasion
(25), Taunt (25)
Spirit 5
Intimidation 12
(18)
Natural Tools: Teeth (STR+3/7), Swimming speed value 6
Special Note: piranha attack in swarms of 100-150, doing a group damage
total of 15.
Scorpion (Scorpion of Set, Nile Empire sourcebook)
Note: the Scorpion of Set is "slightly larger" than a CE scorpion.
Dexterity 6
Unarmed Combat 11
Strength 2
Toughness 3
Perception 8 Trick
(20)
Mind 1
Test (20)
Charisma 2
Taunt (20)
Spirit 2
Intimidate (14)
Natural Tools: Stinger (STR+8/10), Venom (unknown)
Dexterity 10
Swimming 13, Unarmed
Combat 13
Strength 12
Toughness 14
Perception 8
Tracking 12
Mind 4
Test (16)
Charisma 4
Charm (25), Persuasion
(25), Taunt (15)
Spirit 6
Intimidation 13
Natural Tools: Swimming speed 8, Teeth (STR+4/16)
Tarantula (Nile Empire sourcebook)
Note: the Nile tarantula is "quite a bit larger" and "nastier" than a CE tarantula.
Dexterity 8
Maneuver 9, Stealth
15, Unarmed Combat 13
Strength 1
Toughness 2
Perception 2
Trick (15)
Mind 1
Test (20)
Charisma 1
Taunt (20)
Spirit 3
Intimidation (15)
Natural Tools: Fangs (STR+13/14)
Vampire Bats (High Lord of Earth module)
Dexterity 9
Dodge 10, Flight
12, Unarmed Combat 10
Strength 4
Toughness 4
Perception 10
Find 11, Tracking
11
Mind 5
Survival 8
Charisma 5
Charm (25), Persuasion
(25), Taunt (25)
Spirit 4
Intimidation 10(8)
Natural Tools: Flight speed value 9, Teeth (STR+3/7)
Special Note: bats attack in swarms of 10, doing damage total of 13 -
for every six consecutive rounds a bat swarm is attached to a target it suffers
a -1 to Dexterity and all Dexterity skills.
Dexterity 12
Running 10, Unarmed
Combat 13, Stealth 14
Strength 10
Climbing 11
Toughness 11
Perception 11
Tracking 12
Mind 5
Test 16
Charisma 2
Charm (20), Persuasion
(18)
Spirit 5
Intimidation 15
Natural Tools: Running speed value 9, Claws (STR+2), Fangs (STR+1)
Like the mastiffs above, Wolverines ignore shock
damage and are easily enraged (All-Out Attacks).
page created 11/11/97