When I ran
War's End as an April Fool's adventure (it's
so bad the only way we could deal with it was as a joke!) I decided the players
needed an appropriate eternity shard, so I quickly whipped up...
The Plot Device
Cosm: Core Earth
Possibilities: 60
Tapping Difficulty: 16
Purpose: help people solve their problems
Powers: none
Group Power: Insight (see Storm Knights' Guide to the Possibility
Wars supplement, p71)
Special Restrictions: Insight cannot be used without the shard being
present
This eternity shard appears
to be a spiral bound notebook of approximately 100 pages. The cover is red
and the binding is blue. The lettering on the cover is also blue but is
quite faint. The word "script" can barely be seen on the cover when viewed
from the right angle. The pages of the notebook are blank except when Insight
is being used.
When the shard's Group
Power is in use, the pages of the notebook will contain the answer to the
selected question (see power description.) The answer usually appears in
a narrative format appropriate for the question being answered, such as a
scripted monologue by an omnicient Narrator character or as a description
of the actions and/or dialogue the characters should use to attain the goal
of their inquiry.
There are no restrictions
on what the shard's possibilities may be tapped for; if there's one thing
the shard understands, it's last-minute rewrites of the story.
This shard is sometimes
mistaken for another shard called the Deus Ex Machina due to their similar
purposes, but they are in fact different shards. When the shard runs out
of possibilities, it becomes known as the Cheap Plot Device.
Torg, West End Games, and WEG are trademarks of Purgatory Publishing.
You can find out more about Torg at www.westendgames.com.
page created 3/11/98, revised slightly 4/11/2000