Transcendence without reality conflicts?
The reasons behind creating the Everlaw of Four.
The original game material
contradicts itself on the matter of becoming possibility-rated by first saying
that a conflict with another reality is necessary for transcendence, then
later introducing elements which require possibility-rated characters to
exist in various cosms prior to any contact with another reality - Martial
Arts, Pulp Powers, the Ravagons and several world laws that affect only possibility-rated
characters are prime examples of these later contradictions..
Obviously something
has to give; either the rulebook was wrong in insisting on a conflict of realities
or a lot of game material needs to be rewritten so that ords are capable
of using the 'restricted' effects. Since it involved only rewriting one book
I decided that the rulebook needed to be changed. (And in fact, the Everlaw
of Four is in the new rulebook.)
Various suggestions
were floated on the mailing list as possible ways to get around the problem
of having p-rateds without reality conflicts. Some of the suggestions included
"monastic devotion", OGP's Transcendence Group Power, unwritten world
law effects, pushing the axioms qualifying as encountering another reality,
a "moral choice" being sufficient by itself, being a "visionary", and so
on.
While each idea does
have some merit, none of them alone were sufficient to cover every possibility.
But perhaps more important, they only addressed the "how", not the "why".
Why would a character's connection to his reality be strengthened by the
Everlaw of Two when his connection is not being threatened by the
Everlaw of One (as happens during a Moment of Crisis)? Is there some
other purpose for creating possibility-rated characters and if so, what
is it and why doesn't it create as many possibility-rated characters as
it does during a reality conflict?
My idea is that while
the Everlaw of Two is the ultimate source of a character's connection
to his native reality, is is not the normal means by which possibility-rated
characters are created; the Everlaw of Two only directly involves
itself when the Everlaw of One starts "boiling away" a character's
possibility energy during a Moment of Crisis. In essence, the Everlaw of
Two only reacts when it is attacked by the Everlaw of One. Without
a reality conflict, the Everlaw of One does not get involved so neither
would the Everlaw of Two.
What then does get involved
when there is no reality conflict? Just as there is a little mentioned
Everlaw of Three (page 106 in the original rulebook) that governs the
existence and creation of objects composed of pure possibility energy, eternity
shards, I proposed there is an even less mentioned (because I had just made
it up!) Everlaw of Four that governs the existence and creation of
living beings that manipulate possibility energy - possibility-rated beings.
The Everlaw of Four
basically handles the 'normal' creation of possibility-rated characters
in a cosm, but is superceded by the Everlaw of Two in cases of reality
conflicts. As for why the Everlaw of Four creates possibility-rated
characters, it's a spinoff of the same reason the Everlaw of Three
creates eternity shards; to inspire and further the existence of the cosm
by creating heroes, villains, stories, myths, etc. Because the Everlaw
of Four is weaker than the Everlaw of Two, it is not able to create
as many possibility-rated characters which is why in cosms without reality
conflicts, possibility-rated characters are rarer.
With an open-ended definition
of its purpose similar to that of the Everlaw of Three, we now do
not need to worry about the "how" of creating possibility-rated characters,
the reasons and purposes can be as varied as the ones involved in the creation
of eternity shards. Significance may play a factor (Excalibur, a world leader
in a time of crisis) or it may not (the Tobuki Algorithms, a monk cloistered
in a monastery in Tibet).
Torg, West End Games, and WEG are trademarks of Purgatory Publishing.
You can find out more about Torg at www.westendgames.com.
page last modified 4/11/2000