This section covers the following areas:
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Without training, most of these people either never learned to use their abilities, or at best developed one type of psionic power, and the world governments did not have the resources to locate and train so many people. But many of these newly awakened psychics felt a tugging in their minds, directing them towards Peru and in particular towards the ruins of Macchu Picchu. Why these people felt drawn to Macchu Picchu was not clear until the first of the Akashan lightships appeared in the skies over Peru and Those Who Wait(ed), Akashans who had been awakened from suspended animation by the Signal Fire, emerged from secret chambers under Macchu Picchu to greet their returning brethren. A telepathic homing beacon that Those Who Wait(ed) used to signal the Star Sphere of their location had also served to attract the attention of Core Earth's psychics. With the arrival of the Akashans, a race with highly developed psionic abilities and knowledge, Core Earth psychics had an entirely new world opened up for them. |
PC CHOICE: Yes
PSIONIC POTENTIAL: Some (30) before the Signal Fire, Some (22) after the Signal Fire
PC CHOICE: Yes, though of the known races Lorbaat and Gudasko characters may only do so at GMs discretion
PSIONIC POTENTIAL: Akashans - Most (5), Larendi and Draygaak - Some (19), Lorbaat and Gudasko - none
PC CHOICE: No
PSIONIC POTENTIAL: none
PC CHOICE: At GMs discretion
PSIONIC POTENTIAL: Some (45)
PC CHOICE: No
PSIONIC POTENTIAL: none
PC CHOICE: Yes
PSIONIC POTENTIAL: Some (40), Some (30) if they have the martial arts skill
PC CHOICE: Yes, and probably should belong to the Mentalist secret society
PSIONIC POTENTIAL: Some (35)
PC CHOICE: only at GMs discretion
PSIONIC POTENTIAL: none
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A final type of contradictory psionics is the case of a character from a reality that supports some level of psionics learning a Power that is not supported by his axioms, such as an Orrorshan Mentalist learning Teleportation (object). An individual Power that is a contradiction to a character costs double to acquire (two Possibility Points instead of one.) If an entire Power Group is contradictory, then the character must also pay double the normal cost to acquire that Power Group in the first place as well as paying double for each power he buys within that Group.