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Example: Joe Stormer has a Climbing Limit Value of 2. He generates seven result points on a Speed Push attempt. Seven result points is a push of +1.33. His climbing rate goes from 2.5 meters per round (value 2) to 4.7 meters per round (value 3.33).
Example: Joe has a Running Limit Value of 9. He generates four result points on a Speed Push attempt. Four result points is a push of +0.66. His running rate goes from 60 meters per round (value 9) to 82 meters per round (value 9.66, which can be found by multiplying the measure of 4.66 by ten.)
The measures of the fractional values were determined by dave "math teacher" oakes and follow the same logarithmic/exponential system used by the published value chart. They have been rounded to the nearest tenth.
walking: race limit value is average Dexterity -4, individual limit value is Dexterity -5 or running skill -5
For a human with a Dexterity of 8 his individual walking limit value will be 4 (8 -5 +1 for primary mode of movement), 6 meters a round. If he moves at a speed above 6 meters a round any other actions he attempts in that round will be affected by his movement.
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Lifting: race limit value is average Strength individual limit value is Strength -2 or lifting skill -2
Example: Joe Stormer needs to lift a 100kg object (value 10). His
Strength is 8 so his limit value is 6. He generates seven result points
on his push attempt, a +3 result. That brings him up to a lifting value
of 9, not quite enough. He continues his push and in the second round generates
five result points, a +2 result. Adding +2 and +3 logarithmically produces
a +4 which increases his lift value to 10 and he's able to lift the object.
page created 10/14/97, updated 4/11/2000