PRESERVE TECHNOLOGY
(an Occult ritual created by Thratchen and Skutharka)
Effect Value: 36
Bonus number to: Duration
Range: self
Duration: 32 (1 month)
Cast Time: 25 (1 day)
This occult ritual
provides Thratchen with two effects that it desperately needed to maintain
its position as Regent of Orrorsh in the Gaunt Man's absence. The first effect
was that Thratchen's cyberware functioned in the Orrorsh pure zone surrounding
Illmound Keep. The second effect is that it provided Thratchen with enough
possibility energy from Heketon that it is able to keep its high attribute
levels, despite the fact that Tharkold's Law of Domination no longer
supported them at the Demon Prince level.
Should Thratchen no
longer be under the benefit of this ritual, its attributes would drop to the
maximum levels allowed for a Tharkoldu of whatever level it is at in the
dominance chain (ie, if Thratchen has no Tharkoldu submissives left, its
attributes will drop to the maximums allowed for ordinary techno-demons).
While Thratchen remained
in the pure zone around Illmound Keep, the occult ritual was not considered
a contradiction for Thratchen. In an Orrorsh dominant zone, the ritual was
a one-case contradiction (Thratchen's reality did not support the occult
skill). Outside of Orrorsh, the ritual is a four-case contradiction so
Thratchen risked losing its high attribute levels by leaving Orrorsh to seek
out the PC party in City of Demons. The ritual was considered a passive
contradiction and in game play would be checked once at the beginning of
each scene.
The ritual did have
some minor side effects; Thratchen's cyberware worked in Orrorsh, just not
the way it used to because the ritual was limited by Orrorsh's axioms in
what it could do. As a result, there were side effects such as an obvious
clacking gear-like noise whenever Thratchen movee its cyberarm or flexed
its cyberwings, and it experienced a constant arthritis-like pain in its
joints due to its Nanocord. But since there was no detrimental effect on
the performance of the cyberware (its joints hurt but its attributes were
not affected), Thratchen embraced the pain as the price to pay (and by the
Law of Pain Thratchen also saw it as a learning experience).
The ritual was initially
enacted by Skutharka, as Thratchen had no practical knowledge of the occult
. The ritual involved numerous props and was a lengthy ritual involving
all manner of gruesome activities. After the first couple of rituals, Thratchen
had learned enough watching and participating in the ritual with Skutharka
that it was capable of performing the ritual itself without assistance.
Suggestions for use: In the module
City of Demons, Thratchen is operating under a deadline. The ritual
is close to the end of its duration and should the ritual's duration end
before Thratchen dominates the demon lord at the end of the adventure, Thratchen's
attributes will drop a great deal and it will no longer be strong enough
to challenge the Demon Lord. Thratchen could return to Orrorsh and redo the
ritual of course, but there's no telling when the Gaunt Man will escape so
Thratchen does not consider that a viable option - its all or nothing for
Thratchen at this point....
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page created 1/12/97, updated 4/11/2000