- Containment
- Energy Routing
- Kinetic Shield
- Levitation
- Living Harmony
- Mental Anchor
- Psychic Wind
- Telekinesis I
- Telekinesis II
- Telekinesis III
- Telekinetic Attack
- Teleportation (object)
- Teleportation (self)
- Thermokinesis
Containment
Axioms: Tech 25
Groups: Kinesis
Activation Difficulty: 16
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description:
Energy Routing
Axioms: Tech 27
Groups: Kinesis
Activation Difficulty: 21
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description:
Kinetic Shield
Axioms: Tech 25
Groups: Kinesis
Activation Difficulty: 20
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description:
Levitation
(Telekinetic Flight in the Space Gods sourcebook)
Axioms: Tech 18
Groups: Kinesis
Activation Difficulty: 20
Difficulty Based on: Tech
Psi Strain: Effect Value +5
Base Effect Value: variable
Base Range: self
Base Duration: 5 (10 seconds)
Bonus Number to: Duration
Description: gives character a limited flight ability
The character is able to move vertically at a speed
value equal to the Effect Value minus the character's weight value (typically
10). Horizontal movement is normally limited to a maximum of one
meter per round (speed value 0). For faster horizontal movement,
take the desired speed value, multiply by three and add to the Psi Strain
Rating. (Example: 10 meters a round is a speed value of 5 so +15
to Psi Strain Rating.) The horizontal speed value can never be higher
than the maximum vertical speed value allowed by the Effect Value.
Suggested Enhancements and Limitations: The Improved Control Enhancement
can be used to allow for greater horizontal speeds. The Reduced Control
Limitation could be used to eliminate horizontal movement and leave only
vertical movement.
Living Harmony
Axioms: Tech 26
Groups: Kinesis, Body Control
Activation Difficulty: 18
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description:
Mental Anchor
Axioms: Tech 18
Groups: Kinesis
Activation Difficulty: 18
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description:
Psychic Wind
Axioms: Tech 21
Groups: Kinesis
Activation Difficulty: 17
Difficulty Based on: Tech
Psi Strain: Effect Value +5
Base Effect Value: variable
Base Range: skill in meters
Base Duration: 5 (10 seconds)
Bonus Number to: Duration
Description: creates a psychic wave of telekinetic force
The character can create a telekinetic wind with a
speed in kilometers per hour equal to the Effect Value (so an EV of 20 would
be a 20 kph wind.) The area of effect is normally a narrow cone with
a maximum width equal to one-tenth of the Base Range. The width
can be increased to a maximum equal to the Base Range by adding the value
of the Base Range on the
Torg Value Chart to the Psi Strain Rating.
(Example: if Base Range is 18 meters, that's a value of 7 on the Value Chart
so +7 Psi Strain to increase the cone's width up to 18 meters.)
The
Strength value of the wind is found by
converting it through the
Torg Value chart. The
Strength can
be compared to the weight value (or Effect Value of defensive abilities
such as
Mental Anchor) of objects to see if it can move them, and
how far. Subtract an object's weight value from its
Strength
value and read the result points on the
Torg Value Chart to
see how far the object is blown by the wind.
Example: A character wishes to use
Psychic
Wind to blow over a mailbox, which the GM has determined weighs 20 kilograms,
a weight value of 7. The player elects to try an Effect Value of 15
and see if that is sufficient. The wind will therefore have a speed of 15
kph. The GM consults the
Torg Value Chart; a measure of 15 has a
value of 6 and the conversion from KPH is +2, so the wind has a speed and
Strength value of 8. This is higher than the mailbox's weight value
so it will be enough to blow it over. How far does the wind blow it?
Its weight value of 7 is subtracted from the wind's
Strength
of 8, giving a distance value of 1, which has a measure of 1.5. The
mailbox tips over and skids a meter and a half down the sidewalk.
Suggested Enhancements and Limitations: The Improved Control or
Area Effect Enhancments can be used to modify the default size of the cone
produced by the power. The Reduced Control Limitation can be used to increase
the difficulty of or remove the ability to change the width of the cone.
Telekinesis I
Axioms: Tech 15
Groups: Kinesis
Activation Difficulty: 20
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description: allows the character to move objects with the power
of his mind
Telekinesis II
Axioms: Tech 22
Groups: Kinesis
Activation Difficulty: 19
Difficulty Based on: Tech
Psi Strain: Effect Value + 8
Base Effect Value: variable
Base Range: skill in meters
Base Duration: 5 (10 seconds)
Bonus Number to: Duration
Description: allows the character to move objects with the power
of his mind
The Effect Value is the weight in kilograms that can
be moved plus the speed in meters per round that it can be moved. (Example:
moving a 5 kg object at a top speed of 5 meters a round requires an Effect
Value of 10.)
Suggested Enhancements and Limitations: The Improved Control Enhancement
can give the character the ability to make very fine manipulations with
Telekinesis, such as picking a lock telekinetically. The Unreliable
Limitation is a staple of the genre.
Telekinesis III
Axioms: Tech 25
Groups: Kinesis
Activation Difficulty: 17
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description: allows the character to move objects with the power
of his mind
Telekinetic Attack
Axioms: Tech 24
Groups: Kinesis
Activation Difficulty: 19
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description:
Teleportation (object)
Axioms: Tech 26
Groups: Kinesis
Activation Difficulty: 27
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description:
Teleportation (self)
Axioms: Tech 26
Groups: Kinesis
Activation Difficulty: 32
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description:
Thermokinesis
Axioms: Tech 21
Groups: Kinesis
Activation Difficulty: 20
Difficulty Based on: Tech
Psi Strain:
Base Effect Value:
Base Range:
Base Duration:
Bonus Number to:
Description:
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